The story takes a turn for the truly twisted in the final act with a bunch of bloodthirsty redneck hillbillies that had me flashing back to Texas Chainsaw Massacre. The game is decisively broken up into two parts, each with their own main protagonist/boss, and as always, you cannot fight back but are forced to run, hide, and sneak around in the dark as much as possible. Thankfully, these are generously scattered about the facility along with numerous documents and your own personal notes that you scribble down while viewing certain scenes through the camera. There are also more areas of total darkness that require constant use of your camera and numerous batteries. There seems to be more outdoor locations in Whistleblower some that take place in thick fog that make your night-vision camera mode blindingly useless. From this point on the game plays much like the core Outlast game with some notable changes in scenery and characters, but overall, your goal is the same – escape the asylum. Waylon’s treachery does not go unnoticed, and he is detained by security and tossed into the asylum with all the other psychos. Waylon then goes about some routine duties as we are witness to events that take place prior to Miles arrival but that he ultimately encounters in his own end-game moments. In this DLC you will be playing as Waylon, and in the very opening sequence he is typing up the very email that Miles was reading in the beginning of his game. OUTLAST WHISTLEBLOWER DLC EXPLAINED SOFTWAREYou might remember in the opening sequence of Outlast you were playing Miles Upshur, an investigative reporter who was looking into the Mount Massive Asylum at the request of a software engineer, Waylon Park, who was working for the Murkoff Corporation an evil company who has been conducting sinister experiments mixing science and religion. If you haven’t played (and finished) the main game, then you may want to stop reading. OUTLAST WHISTLEBLOWER DLC EXPLAINED HOW TOWhistleblower is not only one of the best DLC supplements I have ever played, it is also one of the best examples of how to integrate your DLC into the core game in a way that fleshes out what you have already played and already know, as well as providing you with an entirely new and equally horrific experience. I really wasn’t expecting any DLC for Outlast, but I’m sure glad they made some.
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